![]() Rather, it encapsulates the space between entities in the universe and thus is largely concerned with the transfer of information and with perception. ![]() The primal concept of Air is associated not only with the mundane air. They gain powers over sound, light, communication, and the air itself. The Whisperer of Word and Air sorcerer is attuned to the primal concept of Air. It has a duration of 10 minutes, and many of the class's features require that the whisperer be concentrating on it. There is one home-brew spell included in this class's domain list, Whisper Sense. Players are of course not restricted in terms of the other Sorcerer spells they take. This class is supposed to be good at specific things, not at divination and transmutation (or whatever) generally. However, as with clerics, I don't allow Whisperers to swap these domain spells out at higher levels. I've added domain spells to this class, like with the Aberrant Mind sub-class. A common problem people cite for Sorcerers is a lack of domain spells. This sub-class is for a non-traditional setting. I know the concept of "Air" in this class is not identical to the traditional 5e concept of "Air". ![]() If there's a specific balance problem with the concentration feature in this class, however, I would love to know. The class has one feature that changes how concentration works in a very restricted case I know this is controversial, but I disagree that all possible changes to concentration are necessarily unbalanced (for example: Arcane Abeyance and Artificer's Homunculus Servant do much more powerful things with concentration already Matt Mercer's home-brew Cleric Moon Domain has a more flexible concentration feature than the one here). I'm concerned primarily about balance, but also about other things I might have missed, like if there's some clear reason that a feature of this class would be very hard for the DM to keep track of. They may not be as good at other things, and that's okay as long as they aren't underpowered across the board or overpowered. The subclass is intentionally supposed to be good at aspects of spy-craft and information gathering-whispers. ![]() The Sorcerer subclass below is a home-brew sub-class for a campaign setting that's not related to traditional settings such as Forgotten Realms. ![]()
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